

#Supreme commander 2 reviews how to#
Here's an industry secret: they stopped making StarCraft: Ghost because they couldn't work out how to let you run around and shoot at the same time. (opens in new tab) Moving and shooting at the same time Having said that, Company of Heroes did have really beautifully done off-screen artillery, so that at least is certainly possible with good sound cues." "Shields & Artillery are not nearly as sexy if you don't have a built-in physics simulation to calculate impact points, and large zoom to take in the whole shield.
#Supreme commander 2 reviews upgrade#
An upgrade for the spore crawler that lobs broodlings? A great big phallic attachment for the siege tank? Servo says: It's a great spectacle in SupCom 2, and an opportunity for StarCraft 2 to come up with some new units.

You can build your own artillery inside your shields, or leave shields around your factories as you close your forces in on the source of the shelling. It's an entire dimension missing from the game – what happens if I have a really slow unit that can hardly defend itself, but is really good at shooting giant shells at a target halfway across the map? Blizzard don't really know.Īnd how do you counter it? Shields.

Starcraft just isn't Starcraft if it isn't physically demanding on the user."Īrtillery is part of the reality of war. Probably this was a design decision to increase the distribution (and value) of CPM (Clicks per Minute). "Queuing units should be a minor technical speedbump for any game that has the ability to accumulate resources. Sure, some people could do that in their sleep, but some people choose StarCraft over sleep. Imagine if you just had to set your Barracks to producing marines as fast as it could for as long as you had the money - you could take your eyes off of the Barracks and actually take care of that second expansion, finance your end-game push. The rest comes out of your bank when the other units start producing. More importantly, you only have to pay for the first one. You can set a factory to produce a certain unit or group of units forever. In SupCom2, you don't get a pat on the back for for being click happy. It means that players who are good at clicking on a lot of things a lot of times are better at translating their strategic vision into a hard victory. This is micromanagement – I'm pretty sure that used to be a dirty word in RTS games. In StarCraft II, you need to personally queue every unit you want to build – and when you do that, you pay for it up front. Continued abuse of our services will cause your IP address to be blocked indefinitely.(opens in new tab) Let me queue up infinite units Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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